https://scratch.mit.edu/projects/191533753/ <iframe allowtransparency="true" width="485" height="402" src="//scratch.mit.edu/projects/embed/191533753/?autostart=false" frameborder="0" allowfullscreen></iframe> 1. I had A LOT of difficulties with bugs, and things that weren't supposed to do the things they weren't supposed to. I sort of fixed them by switching and changing some of the codes around, where if this is supposed to disappear and it doesn't do it, then I'll just make it disappear again. Also, the text box glitch when the opponent's pokemon faints, is almost impossible to fix, so it's left in the game. Some other things I had trouble with were just mixing things around with other codes, or accidentally leaving some code that wasn't supposed to be there on that code. For example, I left a code that stops everything on a separate script and that stopped the whole game, when I removed ...
1. The reasons why games were so popular was because of how fun they were, and how they got to control a character, and they actually got to play games at home, instead of going out to an arcade paying a few cents to play one game each time. A game gets popular by reviews and trailers/commercials, when someone releases their own opinion about a game and says something positive about it, that is when you're convinced that you should get this game. Trailers and commercials are in effect as well by showing the in-game sequences and what the game is like. 2. In the 1980's there was a game that was released by Atari, to collaborate with Universal Studios and the movie E.T. at the time. So Atari rushed this game, and wasn't perfected, and Atari produced millions of cartridges and copies of this game, and it turned out to be the worst game that was ever produced in the history of gaming, Atari soon went out of business after. 3. Of course, games are a form of art. The storyli...
1. I did have some problems with the programming, and that was with having the apples score points. I solved it by adding "score +," then adding the red point, and then proceeding to add the 01 point, and that is how I got the apples to equal 1 point. 2. The student who played my game commented that I should spread out the apples more or place them in more easier spots to get instead of putting them in places where it's hard to control your character.
Comments
Post a Comment