Posts

Scratch Level 4 - Create Your Own Game

https://scratch.mit.edu/projects/191533753/ <iframe allowtransparency="true" width="485" height="402" src="//scratch.mit.edu/projects/embed/191533753/?autostart=false" frameborder="0" allowfullscreen></iframe>   1. I had A LOT of difficulties with bugs, and things that weren't supposed to do the things they weren't supposed to. I sort of fixed them by switching and changing some of the codes around, where if this is supposed to disappear and it doesn't do it, then I'll just make it disappear again. Also, the text box glitch when the opponent's pokemon faints, is almost impossible to fix, so it's left in the game. Some other things I had trouble with were just mixing things around with other codes, or accidentally leaving some code that wasn't supposed to be there on that code. For example, I left a code that stops everything on a separate script and that stopped the whole game, when I removed ...

Blender Game Modelling - Level 1

Image
https://drive.google.com/file/d/19zIDo_BngG7h2sQQP3j2rTE97q9kJOia/view

Indie Game: The Movie

1. Some of the differences of big games and independent games are that the big games usually look "high budget" like it looks really good, it's made by multiple people, the art work and graphics are made by multiple teams and the style of the games are quite mainstream. However, in a independent game, you're free to do whatever, make whatever you want, the art style can be lazy, or cartoon-ish. But doing an independent game can be very difficult as it takes a long time to make by only yourself or a couple others. 2. Some of the things that the developers had to overcome was the fact that the game can be very glitchy, and it can ruin the game, or the fact that their fans wanted the game as soon as possible, or pleaded for the game to come out. Not only that but overcoming mental health as well, as some went through depression, and some might've gone through sleep deprivation. 3. The things that I would like about working on an indie game would be that I can mak...

Blender - Mushroom Animation

https://drive.google.com/file/d/1VIbBzdWwfvbOEddW6JqdWYWSVl1bdqF5/view

Blender - Mushroom

https://drive.google.com/file/d/1vyHRtzrIize8yKvmL8UJs6oympIvfzZc/view?usp=sharing

Blender - Intro

https://drive.google.com/file/d/1x6gfkBxD2vsEsennfkKq0LoooELfsZex/view?usp=sharing

Scratch Project Proposal

          You are a Pokemon Trainer named, "Red," and you are challenged by another Pokemon Trainer that you know of named, "Gold." What happens is that you and your rival are to have a battle. You are from the Kanto region and he is from the Johto region. You can either lose or win the battle, after the battle is decided, it will have a different ending.           The characters will be in pixelated at first, but when you start the battle sequence, the sprites will be changed into a more realistic close-up of what the people would look like. They won't exactly be created nor moving so there won't be any controls besides clicking. I'll be looking up some sprites and using them for my project.            The coding will be pretty difficult and long. What I want is to have the two sprites talk to each other at the beginning, which I can do by using the "say ___ for _ sec" and the "wait __ sec" codes. After...