Posts

GameMaker - Asteroids Part A

https://drive.google.com/file/d/18peADbwsNum3ClECGnM1i44q1cf4rSpO/view?usp=sharing One difficulty I had with the project was getting to actually draw the sprite, I had a lot of trouble making my own but I just ended up just making a simple triangle that took me five minutes to actually create a symmetrical looking triangle. I solved it by carefully making the triangle instead of actually trying to rush it like the one in the video. It was really hard to not mess up for some reason, but I eventually got it.

Final Project Proposal

My final project is going to be a game about a box escaping an obstacle course by Dr. Yellow. There are two types of enemies, the purples and blues. The purples are pretty cautious so they do not fall off ledges, and will send you back to the save points. However, the blues are the boldest out of everyone, so they will actually send you back to the start of the game instead of the save point so be careful when you run into them. Your main objective is to just escape, you have access to jump boosts to jump over enemies and obstacles as well. Keep in mind that this was meant to be a prettying challenging game. It wasn't meant to be easy, ever. https://www.youtube.com/watch?v=IysShLIaosk&list=PLPRT_JORnIur3eKIaD-IayrdEt8pOor18 I will be using this video tutorial on how to make a platform type of game, but with my own type of twists, sprites, and graphics. The game will look like a pixelated game, because that's the kind of genre that I want to create because the old clas...

Blender - Character Modelling - Part 1

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https://drive.google.com/file/d/1uIBhK2YPmXrABEd2dsTneReV9BUKArCy/view?usp=sharing

GameMaker - Catch The Clown

https://drive.google.com/file/d/1WB5VOIBP-swURWogfug6c1BGVnxUhke3/view?usp=sharing I had some difficulties being able to download some of the sprites from the instructions and also following the code correctly. I kind of just read it again over and over until I eventually get it and review over what I had done in the code. As for downloading the sprites and things, I just moved onto another computer and I got it onto my files being able to download it and use it for my game.

GameMaker - Astroids - Part C

https://drive.google.com/file/d/18peADbwsNum3ClECGnM1i44q1cf4rSpO/view?usp=sharing I had a hard time figuring out a font for my game over screen and trying to match it up with my score tracker and my lives. I eventually just figured it out and matched it up like how the video said to do it. I was just putting the wrong input in. Other than that I didn't really have too much trouble with this part. I kind of made things different by changing the colours of things and changing up the looks of the asteroids, by putting faces on them. I tried to create a different looking ship but it ended up looking extremely terrible and it didn't exactly look how I wanted it to look, it was also pretty big and I didn't want to make it have a huge hit box to make it easy to die so I just left it off as a triangular spaceship that shoots tiny portions of fruit roll-ups. To the invisibility part of the game, I added a face in one frame so it flashes a smile at you each time it switches to w...

GameMaker - Astroids - Part B

https://drive.google.com/file/d/18peADbwsNum3ClECGnM1i44q1cf4rSpO/view?usp=sharing I had some trouble fixing the placing of the score tracker, it wouldn't stay in one place no matter how much I had changed the code on where to place it and things. I kind of fixed it by just getting help from a friend and changing it to "fa_left" and "fa_middle". I also had a little problem with the sound effects, it kind of just kept glitching a bit, so I switched computers and it worked.

Scratch Level 4 - Create Your Own Game

https://scratch.mit.edu/projects/191533753/ <iframe allowtransparency="true" width="485" height="402" src="//scratch.mit.edu/projects/embed/191533753/?autostart=false" frameborder="0" allowfullscreen></iframe>   1. I had A LOT of difficulties with bugs, and things that weren't supposed to do the things they weren't supposed to. I sort of fixed them by switching and changing some of the codes around, where if this is supposed to disappear and it doesn't do it, then I'll just make it disappear again. Also, the text box glitch when the opponent's pokemon faints, is almost impossible to fix, so it's left in the game. Some other things I had trouble with were just mixing things around with other codes, or accidentally leaving some code that wasn't supposed to be there on that code. For example, I left a code that stops everything on a separate script and that stopped the whole game, when I removed ...

Blender Game Modelling - Level 1

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https://drive.google.com/file/d/19zIDo_BngG7h2sQQP3j2rTE97q9kJOia/view

Indie Game: The Movie

1. Some of the differences of big games and independent games are that the big games usually look "high budget" like it looks really good, it's made by multiple people, the art work and graphics are made by multiple teams and the style of the games are quite mainstream. However, in a independent game, you're free to do whatever, make whatever you want, the art style can be lazy, or cartoon-ish. But doing an independent game can be very difficult as it takes a long time to make by only yourself or a couple others. 2. Some of the things that the developers had to overcome was the fact that the game can be very glitchy, and it can ruin the game, or the fact that their fans wanted the game as soon as possible, or pleaded for the game to come out. Not only that but overcoming mental health as well, as some went through depression, and some might've gone through sleep deprivation. 3. The things that I would like about working on an indie game would be that I can mak...

Blender - Mushroom Animation

https://drive.google.com/file/d/1VIbBzdWwfvbOEddW6JqdWYWSVl1bdqF5/view

Blender - Mushroom

https://drive.google.com/file/d/1vyHRtzrIize8yKvmL8UJs6oympIvfzZc/view?usp=sharing

Blender - Intro

https://drive.google.com/file/d/1x6gfkBxD2vsEsennfkKq0LoooELfsZex/view?usp=sharing

Scratch Project Proposal

          You are a Pokemon Trainer named, "Red," and you are challenged by another Pokemon Trainer that you know of named, "Gold." What happens is that you and your rival are to have a battle. You are from the Kanto region and he is from the Johto region. You can either lose or win the battle, after the battle is decided, it will have a different ending.           The characters will be in pixelated at first, but when you start the battle sequence, the sprites will be changed into a more realistic close-up of what the people would look like. They won't exactly be created nor moving so there won't be any controls besides clicking. I'll be looking up some sprites and using them for my project.            The coding will be pretty difficult and long. What I want is to have the two sprites talk to each other at the beginning, which I can do by using the "say ___ for _ sec" and the "wait __ sec" codes. After...

Scratch Level 3 - Pong

https://scratch.mit.edu/projects/189399801/ iframe allowtransparency="true" width="485" height="402" src="//scratch.mit.edu/projects/embed/189399801/?autostart=false" frameborder="0" allowfullscreen></iframe> 1. I didn't have any problems regarding the programming besides making a timer for the game. All I really had trouble doing was making the "Player 1" and "Player 2" backdrops, because they were being placed wrong. I fixed it by dragging the text box to the middle area. 2. I made the game a two player game, I did this because I didn't want players to go against a bot that would have perfect movement so the game could never end. I did this by copying down  the player one codes for moving and changing the "If __ key is pressed?" to "W" and S" for Player 2. I've also increased the movement speed of the ball, I did this by changing the "Move ___ steps" to ...

Scratch Level 2 - Racing Game

https://scratch.mit.edu/projects/187307654/ <iframe allowtransparency="true" width="485" height="402" src="//scratch.mit.edu/projects/embed/187307654/?autostart=false" frameborder="0" allowfullscreen></iframe> 1. What I mostly had trouble with, is the fixing the laps. I got mixed up with some of the Data codes, as I did use "Change Player 1 Laps" instead of  "Set Player 1 Laps." as it was messing up my laps and wasn't resetting the laps whatsoever. Another problem that I had with the laps is the coordinates, when I changed the map layout, I forgot to change the coordinates and that messed up my laps as well, they weren't changing. When I went to go look for the problem I decided to change the coordinates a little bit, "Wait until 'x position < (Coordinate)'" was off, when I changed it to another coordinate that fit the track. I had fixed the laps. 2. I changed the race t...

Scratch - Intro

https://scratch.mit.edu/projects/185429057/ <iframe allowtransparency="true" width="485" height="402" src="//scratch.mit.edu/projects/embed/185429057/?autostart=false" frameborder="0" allowfullscreen></iframe>    

Kodu Pac-Man

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1. My game is quite similar to the original. I've had the score add up to "100" to actually winning the game instead of having multiple random points adding up to the score. Also, I made the power ups make you speed up and have it add "10" instead of it adding "1." 2. Well, the most obvious one would be the outline of the whole stage, it's smaller and not even blue and black. However, I did make the Kodu's into the four Ghost's and changed their colours into the ones the ghosts are, that would also mean the I have chnaged the Cycle-Bot to yellow as well, representing as "Pac-Man." 3. Some difficulties were having the apples add up to the points to win, and I fixed this by deleting some of the apples and playing it over and over again to make sure I HAVE to collect all the apples instead of leaving a few. 4. The only feedback that I have received from beta-testers, were to keep the apples more straight, and make one ...

Video Games: The Movie

1. The reasons why games were so popular was because of how fun they were, and how they got to control a character, and they actually got to play games at home, instead of going out to an arcade paying a few cents to play one game each time. A game gets popular by reviews and trailers/commercials, when someone releases their own opinion about a game and says something positive about it, that is when you're convinced that you should get this game. Trailers and commercials are in effect as well by showing the in-game sequences and what the game is like. 2. In the 1980's there was a game that was released by Atari, to collaborate with Universal Studios and the movie E.T. at the time. So Atari rushed this game, and wasn't perfected, and Atari produced millions of cartridges and copies of this game, and it turned out to be the worst game that was ever produced in the history of gaming, Atari soon went out of business after. 3. Of course, games are a form of art. The storyli...

Game Designer Skills

Brainstorming - In the world of game design, what comes first is the idea of the game and what the game would be about. Brainstorming for ideas is an important factor for game design, where you can release your creativeness to other people. Brainstorming is usually for the plot of the game, the main story line, the objects, the background, the locations, and the game sequence, all of these are beneficial in a game and what better way is to figure them out is by brainstorming ideas. Business - Business is EXTREMELY important, your main point to make games is to make money and have fun while working. This also connects to brainstorming, with your ideas all planned for your game, you'll need to see if people would enjoy something like your game. Usually, people who play games will either like the game or not but there will always be a majority, whether the demographics say the don't like it or they don't, there will ALWAYS be a majority side. People mostly play games for co...

Kodu - Intro

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1. I did have some problems with the programming, and that was with having the apples score points. I solved it by adding "score +," then adding the red point, and then proceeding to add the 01 point, and that is how I got the apples to equal 1 point. 2. The student who played my game commented that I should spread out the apples more or place them in more easier spots to get instead of putting them in places where it's hard to control your character.